Recently, I’ve been busy exploring 2d graphics algorithms for generating great looking logos, wallpapers, and backgrounds. The article “Blog Redesign” drew my attention to a great tool on Mac OS X. NodeBox is an open-source application for programming 2-dimensional graphics and animation in the Python language. NodeBox lets the user focus on coding graphics without worrying about the underlying technology.
It is based on another open-source project, DrawBot, and is inspired by technologies like OpenGL and PostScript. This means NodeBox is based on vector graphics rather than pixels. As such it’s an excellent tool for generating 2D graphics intended for print, and in particular typographic experiments. NodeBox can generate PDF documents that can easily be used in Adobe Illustrator or any professional vector graphics package. NodeBox can also generate QuickTime movies for animations.
If you’re curious, the NodeBox Gallery shows off some good-looking sketches. Tom de Smedt, one of NodeBox’s authors, has published two good examples: Supercurly uses the modular font Superveloz by Andreu Balius to construct organic compositions, while Photobjects is a database of images which can be queried for images connected to certain keywords. These are then used to create randomized collages of images.
Prism is an algorithm for creating a color palette on any subject. It uses the internet as a semantic database.
NodeBox is available in version 1.0 release candidate 7, and is sophisticated enough to count as a real production tool. However, NodeBox is compiled only as a PowerPC binary for Mac OS X. As a proud owner of a new Intel-based Macbook, I’ve been looking for a way to compile the source (included in the download) as a binary for Intel-based Macs.
So read on for the required steps to compile and build it yourself, or just download my build, NodeBox 1.0rc7 Intel Binary for Mac OS 10.4.